For my upcoming game set in Los Angeles.
THE MARAUDERS
SCALPHUNTER
Affiliations: Solo d6, Buddy d4, Team d8
Distinctions:
Tactician
Cold-Blooded Killer
Power Sets:
MUTANT PHYSIOLOGY
Enhanced Reflexes d8
Superhuman Stamina d10
SFX: Regeneration. Spend d6 from the doom pool to recover your physical stress and step back your physical trauma by -1.
SFX: Resurrection. When killed, spend d10 or higher from the doom pool to come back to life.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
ADAPTABLE WEAPONRY
Enhanced Durability d8
Weapon d8
Machine Control d8
SFX: Technoforms. Add d6 and step up your effect die by +1 when using MACHINE CONTROL to create weapon and ammunition assets.
Limit: Gear. Shutdown ADAPTABLE WEAPONRY and step up or add d6 to the doom pool. Spend d6 from the doom pool to recover.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Combat Master d10
Covert Expert d8
Crime Expert d8
Tech Expert d8
ARCLIGHT
Affiliations: Solo d4, Buddy d6, Team d8
Distinctions:
Veteran
Haunted by Wartime Experiences
Power Sets:
SEISMIC STRENGTH
Superhuman Strength d10
Superhuman Durability d10
Superhuman Stamina d10
Seismic Mastery d10
SFX: Ground Slam. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Multipower. Use two or more SEISMIC STRENGTH powers in a single dice pool at -1 step for each additional power.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Combat Expert d8
Covert Expert d8
PRISM
Affiliations: Solo d6, Buddy d4, Team d8
Distinctions:
Fragile
Cold-blooded Killer
Power Sets:
CRYSTALINE BODY
Energy Resistance d12
Enhanced Durability d8
SFX: Reflection. On a successful reaction against an energy attack action, convert your opponent's effect die into a CRYSTALINE BODY stunt. Spend d6 from the doom pool to use this stunt if your opponent's action succeeds.
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Energy Immunity. Spend d6 from the doom pool to ignore stress, trauma, or complications from energy attacks.
Limit: Easily Shattered. When you take physical, non-energy stress, step up the effect die by +1.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Combat Expert d8
RIPTIDE
Affiliations: Solo d6, Buddy d4, Team d8
Distinctions:
Brutal
Overconfident
Power Sets:
SUPERSPINNING
Air Influence d6
Superhuman Reflexes d10
Speed d6
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
BONE GROWTHS
Weapon d8
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress by +1.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Master d10
Combat Expert d8
HARPOON
Affiliations: Solo d6, Buddy d4, Team d8
Distinctions:
Inuit
Hunter
Power sets:
CHARGED SPEARS
Weapon d10
SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1.
SFX: Impaled. Add a d6 and step up your effect die by +1 when inflicting Restrained complications on a target.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Limit: Gear. Shutdown CHARGED SPEARS and step up or add d6 to the doom pool. Spend d6 from the doom pool to recover.
Specialties:
Combat Master d10
Menace Expert d8
SCRAMBLER
Affiliations: Solo d8, Buddy d4, Team d6
Distinctions:
Vain
Psychopath
Power sets:
SCRAMBLING TOUCH
Disruption Touch d10
Enhanced Reflexes d8
SFX: Scrambled Powers. Add a d6 and step up your effect die by +1 when attacking a target's superpowers. Shutdown, or step back by the same amount, each power in the target's power set.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Expert d8
Combat Expert d8
Crime Expert d8
BLOCKBUSTER
Affiliations: Solo d6, Buddy d4, Team d8
Distinctions:
Overconfident
Brawler
Power sets:
ENORMOUS PHYSICAL MASS
Superhuman Strength d10
Superhuman Durability d10
Superhuman Stamina d10
SFX: Mighty Blow. Spend d6 from the doom pool to step up or double SUPERHUMAN STRENGTH for one action.
Limit: Mutant. Step up or add d6 to the doom pool when affected by mutant-specific Milestones and tech.
Specialties:
Combat Expert d8
Menace Expert d8
VERTIGO
See BR27.
